﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SkeletalAnimation3D.Core
{
    public class WeightedString
    {
        private string _text;

        public string Text
        {
            get { return _text; }
            set { _text = value; }
        }
        private int _weight;

        public int Weight
        {
            get { return _weight; }
            set { _weight = value; }
        }

        public WeightedString()
        {

        }

        public WeightedString(string text, int weight)
        {
            _text = text;
            _weight = weight;
        }
    }
}
